- METAL GEAR SOLID V REVIEW PC FULL
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- METAL GEAR SOLID V REVIEW PC PS4
- METAL GEAR SOLID V REVIEW PC PROFESSIONAL
The camera is still planted firmly behind Big Boss, a carryover from MGS4, but the iconic item and weapon menus called up by holding the L2/R2 triggers is gone. In essence, it still plays and feels like Metal Gear, just not as much as past games. It’s simply going to take more time for fans to adjust to Sutherland’s new Snake voice, but for some, it’s a change they will simply never accept.īig Boss has obviously been learning some tricks from Sam Fisher because there’s an element of that other big stealth series, Splinter Cell that Kojima has spliced with the signature DNA of his Metal Gear series. It’s a bit of cognitive dissonance at first as the game begins with the standard voice over briefing for Snake, and Kojima’s usual dialog pattern emerges, but then fan reflexes go awry as the gravelly Hayter delivery is replaced by a more restrained Sutherland performance.
METAL GEAR SOLID V REVIEW PC PROFESSIONAL
Objectively he’s a better choice since he’s a professional actor, whereas Hayter is known primarily as the screenwriter who gave us the first two X-Men movies. He’s not here, and the short duration of the game doesn’t really give players enough time to adjust to Sutherland. In the same way that an entire generation can’t accept anyone but Kevin Conroy as the voice of Batman, for fans of MGS, David Hayter is the same. For long-time fans, David Hayter was, is and always will be Snake. Then there’s the sound, and while almost no one will complain about the authenticity of the gunfire, or the orchestral score that booms through the subwoofer, there’s one big elephant in the room that needs to be addressed Kiefer Sutherland as Snake/Big Boss. It’s also a bit surprising to see there’s some delay in calling up the menu, a technical gaffe Konami is usually better at avoiding. So while it’s still quite slick and impressive to look at, there isn’t quite the same “Wow” factor as the ridiculously detailed rain-slicked streets of Seattle from InFamous.
METAL GEAR SOLID V REVIEW PC PS4
The PS4 is the version to own, with the crispest textures and best frame rate, but it’s still not quite the graphical wonder of something like Killzone: Shadowfall or InFamous: Second Son, and that’s because these assets had to be able to run reasonably on last generation machines as well. On the technical side of things, this is a cross-generational game, and it shows.
METAL GEAR SOLID V REVIEW PC FULL
For older gamers, there’s enough of a story-tease here to make people gnash teeth and await the full release of Metal Gear Solid V: The Phantom Pain whenever it finally ships. It’s not the most amazingly written story by the rising standards of contemporary games, but Kojima manages to provide the unique plotting and worldview, which made him one of gaming’s earliest auteurs. Enough occurs over the course of the story that even the neophyte will probably want to know what happens next, but for the fans, some of this stuff fills out a few blank spaces in the canon. That’s not to say the success of this game relies entirely on fan knowledge. Kojima tends to service his fans, and that continues here in Ground Zeroes with a lot of references and an almost intimidating amount of depth for those familiar with the series.
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METAL GEAR SOLID V REVIEW PC PORTABLE
All of this is complicated and elaborate, and while the game does a decent job of providing some text to bring the uninitiated up to speed, the fans that will get the most mileage are those faithful to follow the story even over to its PlayStation Portable incarnation, Metal Gear Solid: Peacewalker, or have at least played it on the MGS HD collection. One is the child of revolutionaries while the other is a recently uncovered double agent that was in process of betraying him. Set in 1975, MGS5:GZ chronicles the brief adventure of Big Boss as he infiltrates an American POW camp in Cuba to rescue two teen charges. The Infinite Melancholy Of Big Bossīig Boss has never had a particularly happy life and in Metal Gear Solid V: Ground Zeroes, that unlucky streak continues. The answer to that depends on how much of a fan you are. Now we have a new game in the series, only it’s not quite a “game.” Some, diplomatically, will call it “prologue,” while others, less diplomatically, will call it a “glorified demo that Konami is charging money for.” So Metal Gear Solid V: Ground Zeroes brings with it not the standard fanfare of a new instalment in a fan-favourite franchise, but many questions about just how much MGS is enough to pay for. Snake, his creator, Hideo Kojima and the entire MGS franchise are one of the larger properties in gaming, ranking right up there with Mario and Sonic in terms of fan base and recognisability. More specifically Naked Snake/Big Boss, the hero of Metal Gear Solid III: Snake Eater and the Peacewalker game on the PSP. Another console generation, another return of one of the great console heroes, Snake.